
They share a curated selection of their content with extra insights for the Road to VR audience. We tried out a bunch of mods to find out which are worth playing.Ĭas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. This is a set of software utilities that allow anyone to create and install custom add-ons for the game and there’s already plenty to choose from. used the copy and rename trick from the first post in this thread to fool steam into thinking I am still using the launcher.Half-Life: Alyx’s Workshop Tools for modding have been out for a while now.

Annoying.Įven if NMM tries to execute 'fallout4.exe' steam intercepts and forces 'fallout4launcher.exe' to run. I am still getting my plugin esp's cleared, even when I launch via NMM.īut NMM keeps launching the launcher, not fallout4.exe. But most users apparently dont use the NMM as the game launcher frontend. The Nexus Mod Manager uses the Fallout4.exe directly and thus it shouldn't cause any problems with this reset "feature". Steam starts the game with the Fallout4Launcher.exe because its the default (i think it is specified by bethesda to use this file as game starter.) This has noting to do with Steam or the Nexus. This plugins.txt reset is a "feature" of the game Fallout 4 ! I am guessing its some kind of technical communication between Steam and Nexus thats bugged, like Steam i

This workaround does not automatically activate your installed ESM mods!Įdited by Fl0W, 07 December 2015 - 09:13 PM. This workaround only prevent that the ESP settings gets reseted again. PS: Of course you need to activate all you ESP files again, after doing this rename workaround. In this case you just have to rename the files again. Keep in mind, this may be reverted with the next patch and Steam will replace the files with the original files, or if you start the "file validation" in Steam. Your Steam frontend will now start the game Fallout 4 directly without the launcher.

(loose files do still function -> texture/sfx replacements etc.) The newest patch from today ( 7.Dec 2015 - 1.2.37.0.0) resets the plugins.txt file that contains the active.
